KINGDOMS

You control a Kingdom, with a Royal Court, and the Royal Court’s Subjects.

Jacks, Queens and Kings make up your Royal Court, and all Number cards are the Subjects.

The suits that make up your Royal Court, will change the way you attain Glory.

Club Royalty are military minded. Their Subjects take up arms to fight for Glory on the battlefield for their Kingdom.

Spade Royalty are agricultural. Their Subjects are mostly farmers. These subjects work hard on the land, and produce an abundance of food for their glorious and fertile Kingdom.

Diamond Royalty are entrepreneurial and influential. Their Subjects are Miners, and Merchants that embrace the material riches of the world.

Heart Royalty are invested in Wisdom and Arts. Their Subjects are spiritual and romantic. They seek knowledge and enlightenment.

How to play in brief

Each player places Jacks, Queens and Kings into their Royal Court – and places Subjects “Numbered Cards” from their hand into their Kingdoms Population

The Subjects can be Outcast to attain Glory. The way you attain glory depends on who is the Regnant (leader of the Kingdom) in your Royal Court.

Upon attaining Glory, you may have an opportunity to activate a Consort (Second in charge) ability for an extra effect.

When a player has 10 cards in their Glory Pile, the game ends. Whoever has the highest total (by counting the value of all cards in their Glory wins the Game.)

A Regnant can be:

A Jack, when there is no Queen or King in the Royal Court.
A Queen, when there is no King in the Royal Court.
A King is always Regnant when in the Royal Court.

A Consort can be:

A Queen, when there is a King in the Royal Court.
A Jack, when there is Queen Regnant or a King Regnant. When there is a Queen and a King; the Jack becomes a Chamberlain.

Board Layout

Re = Regnant
Co = Consort
Ch = Chamberlain
(Collectively known as the Royal Court)

The Glory is face-up – the other Kingdom can view and count your Glory tally at any time.

Draw Pile is Face Down

Discard Pile is Face Up (Cards placed here whenever instructed to “Discard”)

Peasant Piles are Face Up. (Cards placed here whenever instructed to “Outcast”)

Subjects (Number Cards) are Face Up. Army Cards are played Face Down.
(Collectively known as the Population.)

Jokers are “Court Jesters” and played Face Up on the non-population side of the Royal Court.
(Note: Treaty Cards are also placed in this position)

 

To Start

Each player is dealt 7 cards. If you are dealt seven cards without a Royal Card, or without a Subject Card; you must declare a Mulligan – show your cards and draw Seven new cards.

Who has the first turn?
Each player plays a Subject (Numbered Card) from their hand face down. They each turn their card over. Whoever has the highest card will go first.
The winning card is Discarded, the losing card goes back into the losers hand.

If both players turn over the same value card, they are both discarded and the process is repeated after each player draws a new card. (Mulligans can be declared if no Subject Cards are in hand).

Turn Sequence

Draw Phase

Draw 2 cards from the Draw Pile.
You may also Draw any or both of these cards from the top of any Peasant Pile, However, to do this you must have a card in Your Royal Court of the same suit as any card being taken from a Peasant Pile.

Note: If you have 7 or more cards in your hand at the start of the Draw Phase, skip the Draw Phase.

When there are no more cards available in the Draw Pile, immediately combine the Discard Pile, and both Peasant Piles, Shuffle and place face down to create a fresh Draw Pile.

Action Phase

Available actions are (in no particular order):

  • Prestigious Court
    You have a King, Queen, and Jack of the same suit in your Royal Court.
  • Glory Powers
    You have a Chamberlain
  • Intrigue
    Optional Treason, Revolt, and Conspiracy.
  • Chamberlain Declarations
    If you have no Jack, and the Opponent has a Chamberlain.
  • Assassination
    You have an Ace in hand that is the same suit as a card in the Opponents Royal Court.
  • No Consort Ascendancy
    You have No Consort.
  • Battle
    If you have an Army Card.
  • Treaty
    You have a Number Card in hand.
  • Polity
    You have fewer Glory cards.
  • Regnant Abilities and Consort Abilities
    Using Regnant to claim Glory, and then optionally activating the Consort ability.
  • Dethrone (Discarding Cards from your Royal Court)
    You must always leave at least one Royal Card in your Royal Court.

You may perform as many Actions as possible before moving to another Phase.

Note: Royal Discards
Whenever a Kingdom has one of their Royal Cards placed into the Discard Pile – that Kingdom may rearrange their current Population in any way, including converting Army Cards into Subject Cards – before placing any surplus Subject Cards into Your Peasant Pile (in any order you choose).

Inauguration Phase

When you have available space in Your Royal Court – You may place one Royal Card into your Royal Court.

You may only have one King, one Queen, and one Jack in a Royal Court.

Note:  You must have a Royal Card in play before proceeding to another phase. If you have none, and are unable to place one – you must show your hand to the opponent, discard all cards, and draw seven new cards – and place a Royalty Card. Repeating if necessary.

Population Phase

You may place any amount of Subjects (Number Cards) from your hand, into Your Population, if there is space available.

Subjects are placed beside a member of the Royal Court.
Next to a King you may place up to 3 Subjects. Or up to 4 Subjects when the King has a Consort.
Next to a Queen you may place up to 3 Subjects.
Next to a Jack you may place up to 2 Subjects. Or up to 3 Subjects when the Jack is a Regnant.

You may also re-arrange Subjects between the Regnant, Consort, and Chamberlain rows during this Phase. You may also turn Army Cards face up to become Subjects.

You may also place “Army Cards” from your hand during Your Population Phase.

Note: You must place at least one Subject or Army Card into Your Population from your hand during Your Population Phase if there is space available.

If you cannot place a Subject when a space is available:
Show your hand to the opponent as proof and draw cards, showing the opponent each card until you draw a Subject, and immediately place it into your population. If you reach 7 cards in hand in this way, without drawing a Subject, discard all cards from your hand, draw seven new cards and place a Subject.

Court Jesters

During Your Population Phase, you may also place a Court Jester (Joker) into Your Royal Court (if no Court Jester already present). Having a Court Jester makes you immune to Chamberlain Declarations and Royal Court Assassinations.

Discard Phase

You may Discard one card from your hand directly onto the Discard Pile.

You may also move one Subject from Your Population into the Opponent’s Population if there is space available – or – onto Your Peasant Pile.

Refugee Phase

Turn over the next card on the draw pile.

Whichever Kingdom is most in “Aligned” with this card; must take it.
(Whoever has the most cards in the Royal Court with the same suit as the refugee must take it – if it is a draw, whoever has the most cards of the same suit including the Royal Court and Population must take it – if a draw – the player who turned it over must take it).

If you turned over a Joker, your must take it.

Intrigue

Scandal, Treason, and Revolt:

During your Action Phase; If the Opponent has One Royal Card that does not have a Subject of the same suit in Their Population you may invoke once:
Scandal: Place one of the Opponents Subjects into the Opponents Glory.

OR (not and)

During your Action Phase; If the Opponent has Two Royal Cards that do not have a Subject of the same suit in Their Population you may invoke once:
Revolt: Place any one of the Opponents Subjects into the Opponents Peasant Pile.
(You may invoke Scandal instead)

OR (not and)

During your Action Phase; If the Opponent has Three Royal Cards that do not have a Subject of the same suit in Their Population you may invoke once:
Treason: If you have a vacancy in your Population – you may take one Subject from the Opponents Population and and place into Your Population.
(You may invoke Scandal, or Revolt instead)

Sedition:

When you place a Subject into Your Glory which is the same suit as the Opponents Regnant – the Opponents must immediately Discard 1 card from their hand. If they have no cards in hand – they must Outcast 1 Subject, or Discard 1 Army Card. If unable to do either – there is no Sedition.

Conspiracy:

When you place a Subject into Your Glory during your Action Phase that does not share a suit with any card in Your Royal Court – you may also Discard any one card from your Glory.

Usurper:

If you place a King into your Royal Court that already has a Jack of a different suit, You must immediately Discard the Jack.

No Consort Ascendancy

If you have No Consort during your Action Phase you may once Discard one Number Card from Your Hand or Population for the following effect according the Suit of the Number Card Discarded.

Spade “Master of the Hunt” – Draw a card from the Draw Pile.

Heart “Herald” – Place a card from your Glory pile immediately into your population – you are still in your Action Phase.

Club “Champion” – Remove any card of a lower value from the Opponents Population.

Diamond “Treasurer” – The opponent must give you a card of their choice from their hand, which goes immediately into your hand. If they do not hold any cards, they may give you any of their Subjects. If unable to perform either action – you may draw a card.

Chamberlains

When a Jack shares the Royal Court with a Queen and a King, it becomes a Chamberlain.
If the Jack is the same suit as the Queen, it is referred to as a “Eunuch Chamberlain” and cannot activate a Glory Power.

Glory Power

During your Action Phase (If you have a Chamberlain), you may discard a card from Your Glory. Based on the Suit Discarded you may:

Spade – “Cultivate”– Discard as many cards as you like from your hand, and Draw cards until you have seven in hand.

Heart – “Oracle– Place any Subject from Your Kingdom into Your Glory.

Club – “Pillage” – Discard One Card from the Opponents Glory.

Diamond – “Pledge” – Take any card of lesser value (than the Glory discarded) from the Opponents Glory and place into Your Glory.

(Note: There is no limit to how many times Glory Power can be performed during Your Action Phase)

Chamberlain Declarations

A Chamberlain Declaration is a way to steal an opponent’s Chamberlain and all Subjects currently on that Chamberlain (Subjects must be taken).

A Chamberlain Declaration can be performed during Your Action Phase if the opponent has a Chamberlain, and you have no Jack in your Royal Court.

To activate a Chamberlain Declaration, the following conditions must be met:

“Estate” – If the Other Kingdom has a Chamberlain of the same suit as your King,  and you discard one Spade from Your Glory.

“Paramour” – If the Other Kingdom has a Chamberlain of the same suit as your Queen,  and you discard one Heart from Your Glory.

“Depose” – If the Other Kingdom has a Chamberlain not of the same suit as their King,  and you discard one Club from Your Glory.

“Greed” – If the Other Kingdom has a Chamberlain not of the same suit as their Queen,  and you discard one Diamond from Your Glory.

Assassins

During your Action Phase, you may play an Ace (once per Action Phase) from your hand to Discard a member of the Opponents Royal Court of the same suit.
Any Ace can kill a Court Jester.
Note: The Ace is first played onto the Discard Pile with the chosen target Discarded on top.
Note: You can also play an Ace into your Population (value of 1) – it cannot be used as an Assassin once placed into the population.

Army Cards / Battle Action

During your Population Phase, you have the option of placing Subject Cards face down from your hand next to Your Regnant – these are referred to as Army Cards.
(Note: Army Cards take up available Subject spaces and count towards the standard number of allowable Subject spaces.)

These cards are used for Battle – and cannot be used for any other purpose. You may however turn these cards face up during your Population Phase for use on your next turn.

During your Action Phase you may once declare a Battle by pointing at one of your Army Cards.

  • If the opponent has any Army Cards, they must choose one to turn over, and you then you turn over the Army Card you pointed at. The lowest card is immediately Discarded. The highest card is now face-up and becomes a part of the victors Population. (If a draw, the Defender wins)
  • If the opponent does not have an Army Card. You may Discard any card from the Opponents Population of a Lower Value (battle bonuses apply to Subject and Army Card). You now turn your Army Card face up – which becomes a Subject Card.

Battle Bonuses

  • Army Cards that share the same suit as their Regnant gain a +1 bonus in Battle.
  • Army Cards that are of the Clubs suit, gain a +1 in Battle
  • Army Cards gain a +1 in Battle if the Regnant is a Club

(Example – It is possible to gain a +3 bonus if you have a Club Army Card and a Club Regnant)

Polity Action

If you have less Glory Cards; You may declare “Polity” once during your Action Phase.

Turn over the top card of the draw pile, Discard if not a Number Card – there is no Polity, end the Polity Action.

If you turn over a Number Card (now called a Glory Card) begin the Polity Rounds:

Round One:
(You have two options each Round)

Option A) Take a Number Card from your hand, and give to the Opponent (which goes into their hand). Note: As you pass the card to the opponent; announce the value of the card. The Value of the Card is the Number on the Card, with a +1 bonus if it matches the Glory Card, and another +1 bonus if it Matches Your Regnant.).
The Opponent may now Pass a higher value card to you from their hand (and win this Round) OR “Abstain” (not pass a card) and You win this Polity Round.

Option B) You “Abstain” (do nothing and the opponent wins this Round).

Round Two, and Round Three. Repeat the Round One process until a player has won 2 Rounds. They must now take the Glory Card.

Treaty Action

During the Action Phase you may place any Numbered Card from Your Hand onto the Opponents Court Jester (or Court Jester Space if no Court Jester is present)- this becomes a “Treaty Card”.

This prevents the Opponents Kingdom from activating a Regnant Ability by using a card that is the same suit as the Treaty Card during their Action Phase, unless they can place a higher Numbered Card on top of the Treaty Card to immediately Discard both cards during their Action Phase.

During the Opponents Discard Phase, the Treaty Card is always Discarded.

Regnant & Consort Abilities

During your Action Phase, you may once activate a Regnant Ability by outcasting Subjects from Your Population.
Consort Abilities are optional abilities that may activate a whenever you place a card into Your Glory during Your Action  Phase.

Spade Regnant – “Harvest” – Outcast Spade Subject to activate.
Place any Subject from Your Kingdom of an equal or lower value into Your Glory.

Spade Consort – “Reap”
Outcast Any Subject from Your KingdomPlace a card of lower value from Your Kingdom into Your Glory.

Heart Regnant – “Invention” – Outcast Heart Subject to activate.
Outcast a Second  Subject of equal or higher value from Your Kingdom. Take any Subject from the Other Kingdom and place into Your Glory.

Heart Consort – “Epiphany” – (If you have space available in your population)
Draw a card, place into your hand – You may now place any Subject into your population. You are still in the Action Phase.

Club Regnant – “Invade” – Outcast Club Subject to activate.
Choose any Subject of a lower value from the Other Kingdom and place into Your Glory.

Club Consort – “Honour”
Outcast any Subject from Your Kingdom. Place a card of lower value from the Opponent’s Kingdom into Your Glory.

Diamond Regnant –“Investment” – Peasant a Diamond Subject to activate.
Outcast any other Subject from Your Kingdom. Take any Subject from Your Kingdom and place into Your Glory.

Diamond Consort – “Negotiations”
Swap any Diamond Subject from Your Population with a card from Your Glory.

Influential Royal Court

A Royal Court with a Regnant and Consort of the same suit attracts a passive effect.

Spades “Abundance”- Draw 3 Cards instead of 2 for your Draw Phase.

Hearts “Divine” – During your Draw Phase – You may also Draw from the top of the Discard Pile. You (and only you) may also look at the top card of the Draw Pile before choosing to take it.

Clubs – “Sabotage” – During the Opponents Draw phase, you take their first Draw card.

Diamonds “Endow” – When the opponent must take a Refugee Card, you have the option of taking it instead.

Prestigious Court

If during your Action Phase:
You have a King, Queen, and Jack of the same suit in Your Royal Court.
Then you may once take one card from the top of any Peasant Pile and place into your Glory.

(Note: You still also have an Influential Court).

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