Each player receives 12 Health Tokens to keep a Health tally.

Make a Pool of 24 Points Tokens, and 24 Energy Tokens..

Each player takes a turn rolling 5 dice. They must then re-roll at least one dice. And then must again re-roll at least one dice. (Like Yahtzee, except you must roll all three phases, and cannot settle after one or two rolls)

A player then applies the effects of all Dice…

Each 6 deals 1 Damage to the opponent (They place one of their Health Tokens into the Pool)

Each 5 gives you one Health (take from Pool if available)

Each 4 gains you one Energy token (take from Pool if available)

If you have at least three 1’s, you gain 1 Point (take from Pool if available)

If you have at three 2‘s, you gain 2 Points. (take from Pool if available)

If you have at least three 3‘s, you gain 3 Points. (take from Pool if available)


At the start of your turn, you can spend (Place back into the Pool) your Tokens for extra effect that turn…

Energy Focus
2 Energy Tokens =
Energy gained is doubled.

Points Focus
1 Points Token + 1 Energy Token =
Points gained are doubled.

Heal Focus
1 Health Token + 1 Energy Token =
Health gained is doubled.

Energy Sap
3 Energy Tokens =
Any Energy gained, is instead removed from the Opponent and placed into the Pool.

Points Sap
1 Points Token + 2 Energy Tokens =
Any Points gained, are instead removed from the Opponent and placed into the Pool.

Health Sap
1 Health Token + 2 Energy Tokens =
Any Health gained, is instead removed from the Opponent and placed into the Pool.

Energy Steal
4 Energy Tokens =
Energy gained is taken from the opponent instead of the Pool.

Points Steal
1 Points Token + 3 Energy Tokens =
Any Points gained, are taken from the Opponent instead of the Pool.

Health Steal
1 Health Token + 3 Energy Tokens =
Any Health gained, is taken from the Opponent instead of the pool.


The first player to reach 14 Points, or cause an opponent to lose all Health, is the winner.