Sabotage

Each play draws 7 cards.

Each player will have four piles in front of them from left to right – a pile of Hearts, a pile of Diamonds, a pile of Spades, and a pile of Clubs.

To start, each player plays a card from their hand into one of the piles (or empty space if first card in the pile).

A player can place a Card in the Hearts pile if it is higher Heart than the current top card in the pile (or the pile is empty)

A player can place a card in the Diamond Pile, if it is a Lower Diamond than the top card in the pile (or the pile is empty).

A player can place a card in the Spades Pile, if it is a Spade that is Equal or Highest card currently on top of ant of their piles.

A player can place a card in the Clubs Pile, if it is a Club that is Equal or Lower than any card currently on top of any of their piles.

When at least one player has 4 piles in front of them, player may now instead of playing a card on their own side, may optionally,

Play the card on the opponents piles, same valid placement rules apply with the opponents top cards.

and then…

Place a second card on the opponents piles if a valid placement.
OR alternatively
Place the second card in one of your piles, with the only rule being that the suit must match the pile the card is being placed on.

After your Turn, Draw a Card. (Draw Phase)

If someone Draws a card and has eight cards in their hand, they lose.

The first person to have no card in their hand before the draw phase. Wins.

If the Draw Pile runs out of cards, continue playing without drawing, until someone claims they can’t do anything,¬†whoever has the lowest number of cards in their hand wins.

If each player has the same number of cards, It’s a draw.

 

 

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